Ghosd Manual |
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Main LoopMain Loop — Running an app using Ghosd. |
#include <ghosd/ghosd.h> void ghosd_main_iterations (Ghosd *ghosd); void ghosd_main_until (Ghosd *ghosd, struct timeval *until); void ghosd_flash (Ghosd *ghosd, int fade_ms, int total_display_ms); int ghosd_get_socket (Ghosd *ghosd);
Once you've created a Ghosd object, you need to loop, handling X events, to display it. There are multiple ways you can go about doing this.
void ghosd_main_iterations (Ghosd *ghosd);
Iterate the main loop on the Ghosd, handling all pending X events. This function does not wait for X events, so it returns immediately unless there are already events pending.
ghosd : |
a Ghosd object. |
void ghosd_main_until (Ghosd *ghosd, struct timeval *until);
Efficiently iterate the main loop on the Ghosd, handling all pending X
events, until the current time reaches the time specified in until
.
ghosd : |
a Ghosd object. |
until : |
a pointer to a timeval to update until. |
void ghosd_flash (Ghosd *ghosd, int fade_ms, int total_display_ms);
Fade in a Ghosd, display at full opacity for a while, fade out, and then return.
This is easy enough to implement using ghosd_main_until()
, but is a
a common enough use of Ghosd to make it a builtin.
ghosd : |
a Ghosd object. |
fade_ms : |
how long to fade, in milliseconds. |
total_display_ms : |
total display time, including fades, in milliseconds. |
int ghosd_get_socket (Ghosd *ghosd);
Get the file descriptor of the Ghosd X socket. When this file descriptor
has data available, call ghosd_main_iterations()
to process the pending X
events. Use this with select()
/poll()
etc. to multiplex Ghosd with other
processing.
ghosd : |
a Ghosd object. |
Returns : | a file descriptor, suitable for use in select() or poll() .
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